where technology
Lumos World Metaverse and its in-game assets and NFTs are backed by the security and liquidity of the LUMOSX network.About
LUMOS WORLD is a strategy game, in which you have the possibility to convert your LUMOSX tokens into real money. It is an online browser game; therefore, you do not need any other programs installed in order to play. It is one of the few business games where you are rewarded for your daily activity. As a simulation game, it offers you the possibility to fight, work, open companies, start wars. It is a very complex game, and the more you play it, the more options you will find for your own evolution.
LUMOSX TOKEN PRESALE
Road Map Section
Launchpad
- LUMOSX token creation via Binance Smart Chain.
- Presale launchpad.
- Bitcoin Vanity Address for Lumos Metaverse.
Listings
- Listing LUMOSX token via exchanges and dex platforms, Coinmarketcap, Coingeko, and other industry platforms.
- Metaverse Government Fund will add to BTC vanity address 0.1 BTC for every 100 blocks of Lumos Lock blockcahin.
MOSE
- Members Onboarding Specific Event.
- Whitelisting avatars.
- Lumos Lock NTF contracts for avatars and in'games assets
- Over 100k pre-registered avatars
- Avatar Spawning Bounty with 1.000 USD LUMOSX tokens.
Soft Launch
- Public Metaverse token launch.
- Token rate 0.000206118 BNB-token.
- Supply allocation 250,000,000,000 LUMOSX.
- LUMOS Metaverse Soft Launch.
Token Structure
Total Allocation
Metaverse Allocation
OUR TEAM
Lucas
Avatar Spawning
He is the one that makes the hustle and onboard new avatars. In charge of metaverse onboarding specific events (MOSE). He likes mountain biking and skiing.
Lilthrustr
C++ Mastermind
Lumos World backbone tech stack architect and designer. He is in charge of lumos Metaverse security and cyber threats. He likes spicy food and ducks racing.
Joshua
Metaverse Token Economy
Metaverse token economy and business integrations for new markets. He likes to fly supersonic spaceships.
Henrik
The Lumos wizard
The Lumos wizard who is in charge of the architecture and metaverse long-term plan. He likes to expand and sharing knowledge.
Gabriel
Vr-AR
gamification
VR and AR immersive gaming experience experiencie creator. He is the one that leads the metaverse gamification and avatar behavior. He likes unicorns and enchanted forests.
David
Diplomacy and international Relationships
Special avatar with special skills. He is in charge of justice defense and metaverse legislation. He likes mortal combat and sweet potatoes
Danji
Metaverse Data Scientist
Lumos World Metaverse connectivity between avatars is driven by data quality and integrity. Her main responsibility in Lumos is to create the data flow to switch from a "conflict connecting system" to a "co-creating connecting algorithm". She likes to be bossy.
Ciprian
Lumos World
Metaverse visionary
Our fearless innovator, who likes to go for long walks in his spare time! His only goal in the Lumos Metaverse is to make sure everyone involved gets a fair share of the benefits.
LUMOS Metaverse features and in-game revenue metrics
Home
In the home section, you will find the country map, the government income in the last 30 days, and the population in your area. Also in this section, you can see the bonuses offered by the government and you can buy articles from here. From here you can also visit the Election page, go to the War section, or travel to another country.
Energy
Why is it important to have energy in Lumos Metaverse?
Because:
- Depending on the energy level you receive fight bonuses;
- Energy is an important factor in calculating productivity;
- Depending on the energy level you get a percentage of your referrals earnings;
- Attack and defense are influenced by the energy level.
Energy increases when goods are consumed. For example, a portion of lower quality food will bring an increase of 1 in your energy level. On the other hand, a portion of high-quality food will give you 5 points of energy; the quality of the consumed goods is very important in the Metaverse. Energy increases when you eat or you have an energy drink, clothes, articles, houses, wine, milk, or cheese.
How much energy do you get?
- Food:
1 for lower quality
3 for normal quality
5 for high quality
The food is consumed four times a day, at: 3.15, 9.15, 15.15, and 21.15 server time (+2 GMT). The food can be bought either from the local market (with local currency) or from the global market (with LUMOS token). After you have bought the food, you can see how many products you have on stock from the menu Profile/Inventory.
- Clothes:
1 per day for low quality
3 per day for normal quality
5 per day for high-quality.
Note that clothes last for 10 days. The clothes can be bought either from the local market (with local currency) or from the global market (with LUMOS token). After you have bought the clothes, you can see how many products you have on stock from the menu Profile/ Inventory. Clothes are consumed every hour at min 25 and the energy received is the clothes energy divided by 24.
- Energy drinks:
2 for a lower quality energy drink
6 for a normal quality energy drink
10 for a high-quality energy drink
The energy drink can be consumed whenever you wish. The energy drink can be bought either from the local market (with local currency) or from the global market (with LUMOS token). After you have bought the energy drink, you can see how many products you have on stock from the menu Profile/ Inventory.
- Milk:
1 for lower quality Milk
3 for normal quality Milk
5 for high-quality Milk
The Milk can be consumed once in 24 hours and it offers the energy points when you buy it. The Milk can be bought either from the local market (with local currency) or from the global market (with LUMOS token).
- Real Estates:
House: 10 points of Energy per day
Villa: 30 points of Energy per day
Palace: 50 points of Energy per day
The Real Estates last for 30 days. They can be bought either from the local market (with local currency) or from the global market (with LUMOS token). After you have bought the houses, you can see how many products you have on stock from the menu Profile/ Inventory. But you also can rent a house for several hours, only from Local Market Real Estates Rent. Starting with 2015-10-14 will be applied a charge of 35% (standard) for the owner.
- Articles:
You get 0.3 points of energy for each article you buy, up to 10 articles a day. The articles can be bought from the Home page.
- Wine:
It gives the points of energy shown when you buy it. The Wine can be consumed once a day and it gets stronger on the company\’s stock, with 0.1 points of energy every 12 hours. The Wine can be bought only from the local market (with local currency).
- Cheese:
Cheese is consumed whenever you decide. When the Cheese is consumed, you receive 50 points of energy. The Cheese can be bought only from the Local Market, with local currency. You can have up to 10 Cheese pieces each day. After you have bought the Cheese, you can see how many products you have on stock from the menu Profile/ Inventory.
For Clothes and Real Estates, the energy is distributed each hour, for the whole day. For instance, for q1 clothes, you will receive 1/24 points of energy each hour, for q2 clothes – 3/24 points of energy, and for q3 clothes – 5/24 points of energy each hour. The same, for a house you will receive each hour 10/24 points of energy, for a villa – 30/24 points of energy, and for a palace – 50/24 points of energy.
Note that during a fight in Arena energy products cannot be bought or consumed (ex: energy drink, cheese)
How does energy decrease?
Energy decreases by 5% per hour, by 10% when you fight, and 50% when you work.
A high energy level allows you to earn more, and to receive higher taxes from your referrals activity.
WARNING! It is very important to correlate the costs with income. It is not a good thing for everyone to have a high energy level.
Energy can reach up to 100.
Mood
The Mood offers a daily Energy boost if the conditions are met and are distributed at 7 AM local hour. Note: there can be a time difference of 1 hour due to the seasonal hour changes.
In order to receive it, you must have a set of resources formed by:
- clothes (all categories of clothes )
- food
- house (can be rented)
- car - only car (must be in the private fleet)
- fuel - gasoline
This means that if a user has a full set of resources he will receive an Energy boost as follows:
- 12 points if he has a Q1 set or a higher one up until a full Q2 set
- 24 points if he has a Q2 set or a higher one up until a full Q3 set
- 48 points f he has a Q3
Even if you have a combined set (all resources Q1 except food which you have Q2) you will still receive the Energy boost for the Q1 set. For the users that have these sets, when the boost is given 300 km (car) and 20l of fuel will be consumed If your car does not have 300 km left but fewer, they will be consumed and the car will be deleted from your inventory. If you have 2 cars of the same quality, the one with the fewer km will be taken into consideration.
Knowledge
Books
Why is it important to have knowledge in Lumos Metaverse?
Knowledge is an important factor in calculating productivity.
When buying books, depending on their quality you will get knowledge as follows:
- Low-quality Book = +1 Knowledge,
- Normal quality Book = +3 Knowledge,
- High-quality Book = +5 Knowledge.
The Knowledge decreases each day by 0.3%.
The books can be bought either from the local market (with local currency) or from the global market (with LUMOS token ). After you have bought the books, you can see how many products you have on stock from the menu Profile/ Inventory. You can read ONE book per day. A book gives you Knowledge points only ONCE.
IT types of equipment
The Tablet, Laptop, or PC is consumed automatically, once a day. You will receive Knowledge bonus points 30 times for each piece of equipment.
You will receive the bonus from your types of equipment as follows:
- for Tablet: a bonus of 10% to the points you receive from consuming books;
- for Laptop: a bonus of 30% to the points you receive from consuming books;
- for PC: a bonus of 50% to the points you receive from consuming books;
Note that if you have different IT equipment in your Inventory, the first to be consumed will the one of the highest quality. The equipment in use will be consumed even if you have no books in your inventory. If the Knowledge points are higher than the Experience points, the books/IT equipment is consumed but the Knowledge points are not granted.
Work Experiencie
Why is it important to have work experience in Lumos Metaverse?
Experience is an important factor in calculating productivity.
The experience level increases each time you work by at least 0.7 points. If you work day by day, it will increase. You can buy an experience in the amount of:
- 0.25 LUMOS tokens for each experience point when you have between 1 and 100 experience points,
- 0.20 LUMOS tokens for each experience point when you have between 100 and 500 experience points,
- 0.15 LUMOS tokens for each experience point when you have between 500 and 1900 experience points.
The money from purchasing experience points is transferred to the Government Funds of the country you are a citizen of.
The experience points fall each day by 0.3%.
The level of experience can be seen in the Work menu. The maximum level of Experience is 1900. You can receive an Experience bonus each time you work, if you have active referrals, as follows:
for 1 active referral - 1 point per day;
- for 2 active referrals - 1.5 points per day;
- for 3 active referrals - 2 points per day;
- for 4 active referrals - 2.5 points per day;
- for 5 or more active referrals - 3 points per day.
Referrals are divided into 2 categories, Beginners and Advanced. Only the Beginner referrals offer experience points if they are active. A Beginner referral is considered active if, at 11.30 server time (+2GMT), when the activity is verified, he has more than 5 fights, or more than 5 energy and has logged at least 1 time in his account in the last 24 hours.
War Register
In order to open war, an Organization must bid on opening that war. If part of an Alliance, the Organization bids on behalf of the entire Alliance. Only the leader or the officers of an organization can start a bid.
Each organization that bids on opening a war will pay a minimum fee of 100 LUMOS tokens to the Medals fund. The taxes can change according to the following conditions:
+100 LUMOS for each ongoing war
+100 LUMOS for each lost war
-100 LUMOS for each won war
Each time an Organization loses a war, the bid price will increase by 100 LUMOS However, each time an Organization wins a war, the bid price decreases by 100 LUMOS. This only applies to the Organization that bid, not to the whole Alliance.
For example: if you opened war and it's in progress (has not ended) and you decide to attack another territory, the price for opening the second one will be the default price 100 LUMOS + 100 LUMOS (because you already have a war opened). This example applies strictly if you do not have any wars in the history of your organization.
Each time a bid is made to start a war, the available heavy machines of all members of the Organization/Alliance that registers in the bid will be withheld. After the Organization/Alliance enters the bid, its rank will be recalculated without the withheld heavy machines. If the bid is lost, the withheld heavy machines are given back to the members of the Organization/Alliance that lost the bid, and then its rank is calculated again. Keep in mind that the bid money is not refundable. At the end of the war, the members who did not participate will lose their highest value medal.
The Organizations will be able to bid on attacking a territory maximum of 24 hours before the war starts if the requirements for starting a war are met. If there are two Organizations needed for the war, the bid can be prolonged by another 12 hours.
The requirements to start a bid are the following:
- if the Organization is not part of an Alliance the ranking of the Organization must be higher than the attacked territory's ranking
- if the Organization is part of an Alliance, the ranking of the Organization should be higher than a quarter of the attacked territory's ranking and the ranking of the Alliance's must be higher than the attacked territory's ranking
- in both cases, the ranking of the Organization/Alliance must be higher than 30% of the defender Organizations/Alliances ranking.
If at any time during the bid your Organization/Alliance fails to meet the above criteria, it will be disqualified.
Who enters the war?
Attack:
The highest-ranking Organization wins the bid. If there are multiple Organizations with the same ranking, the one with the highest damage wins the bid.
Defense:
- If the ranking of the Organization that holds the territory is higher than the ranking of the territory, the Organization will enter in the defense of the territory alone
- If the ranking of the Organization that holds the territory is lower than the ranking of the territory, and the ranking of the territory is higher than 2, a second Organization is needed to help defend the territory. This will be the second-highest bidder
- If the country is free, in order to start the war, two organizations are needed. The second highest bidder will defend the territory.
After the start of the war, Freedom Fighters can join to help defend the territory. Freedom Fighters are the citizens of the territory that is attacked, who are not part of any Organization.
The War
You can participate in the war if:
- you are a part of an organization or you are a Freedom Fighter
- you are in the country that is being attacked
- you have at least 1 defense weapon, 1 attack weapon
- you have at least 20 energy points
In order to deal damage in the war, you have to click on the FIGHT button. The first hit in the war for each participant will always have a 10 000 damage bonus. The damage you deal takes into account the level of energy, the quality and number of weapons you own, the Arena rank, Military rank, Organization rank. Also, the damage can be reduced by the penalties applied for ongoing wars and held territories.
The available heavy machines of all members pertaining to the Organizations/Alliances participating will be automatically entered at the beginning of the war. The heavy machines will help you generate extra damage. (For more information see the Inventory section)
You can automatically consume energy drinks in order to keep your energy at a high level.
All the territories will have a base defense of 100.000 points, no matter whose influence they are under.
War Results
The results of the war are determined by the damage dealt during it, the side which has the highest damage is declared the winner.
The winners will receive the War fund, which is distributed according to the damage dealt by each Organization. The fund will be distributed only for the currencies that meet the following conditions:
- The LUMOS tokens has to be over 1 and the Local Currencies have to be over 10.
- The title of Emperor will be given to the Leader of the Organization which gives the highest damage, on the winners' side.
- After the war ends, the country will benefit from protection for 7 days. During this period, the War fund will accumulate, and when the country is involved in another war.
Every participant in the war that had at least one hit, will receive 2 medals according to the damage dealt in that war.
The Organization that deals the highest damage in the war from the winning side will become the owner of the disputed territory. The conquered territory will pay a part of its earnings to the owner country.
If at the end of the war the damage inflicted by the attack does not exceed the base defense damage and the defense does not inflict any damage in the war, the territory becomes free.
The members of the losing Organizations will lose 10 experience points and the heavy machines involved in the war, however, they will still receive medals. This is also true for the Freedom Fighters.
The members registered in the war, who have not given at least one hit, will lose 1 of their highest medals for not participating.
Medals
Medals Fund is a global fund, which will allow users to receive payment for the medals they received in the wars. This fund will consist of 10% of the incomes of all the governments. When the War Fund of a country reaches an amount that generates a rank higher than the maximum rank that a country can have, the amount over the limit is transferred to the Medals fund. The Affiliates Fund also distributes 1000 LUMOS daily to the Medals Fund.
War Medals are received when you inflict the number of damage points required for each medal on your enemy and the Military Grades are received when you collect enough medals for each grade.
Once you have enough medals for a higher Military Grade, the required medals will be exchanged for the new grade. You can see the military grades and the requirements on any war details page.
When you should lose medals but you do not have any left, your rank will be dissolved and you will receive back 66% of the medals used for the rank. The medals you should have lost will then be withdrawn from those you are left with. This will be applied for however many medals you should lose, depending on the cause.
Sell Medals
You can sell the medals you have obtained in the war. You can only sell the medals which are extra to the military rank you have. The medals prices are in LUMOS and they vary depending on the fluctuation of the Medals Fund, which is modified after each transaction.
Convert Medals
You can exchange medals of different ranks, in order to obtain a higher-ranked medal. You can only convert the medals which are extra to the military rank you have.
Medals cannot be sold or converted if the Organization/Alliance a user belongs to is registered in the War bid or is participating in an ongoing war.
The Country's Army
Each country in the Metaverse community has an army, formed by the members of the organizations that hold at least one territory.
In the Organizations menu, you have available the members of your country's army. The list is ordered according to the member's military rank, from the highest to the lowest rank.
For owning a territory you receive the daily LUMOS bonus, which is currently 14 LUMOS for each territory owned, but also the Territory Productivity bonus.
The Training Ground is found in the Fight menu, and it is a section designed to help users gain experience in Wars while earning medals.
In order to use the Training Ground, one has to meet the following criteria: have the rank of Recruit, have less than 3 medals, have at least 20 Energy points, and have one weapon of Attack, and one of Defense.
If you are part of an Organization, the damage caused in the Training Ground does not add to the damage caused by the Organization.
When it comes to Training Ground hits, only the Energy and the weapons are taken into consideration. With each hit, the Energy decreases by 10%, and the weapons lose one use.
In a training session, as well as when it comes to war, medals are granted according to the damage caused, 2 medals are granted depending on the damage inflicted. The 10 000 damage bonus for the first hit is also applied in the Training Ground.
The simulation of war will last for 24 hours starting from the first hit.
Territory Productivity bonus
For each country, a productivity bonus percentage has been established, according to the geo-economic realities of the countries. For example, if a country has a productivity bonus of 5% for iron, all companies producing iron from that country will produce iron with a productivity bonus of 5%. This means that if you own a company that produces iron, besides the productivity bonus offered by the upgrade, you will receive an extra 5% bonus.
The more territories an Alliance/Organization has the country from which the organizations are part of will be able to have more productivity bonuses. Therefore, the bonus of territory will benefit all the companies in the country that has an influence on that territory. For example, if Switzerland has several territories annexed, each with different bonuses, one for food, one for milk, and one for wood, etc. all the companies from Switzerland that produce these goods will receive the productivity bonus from the territories under the Swiss influence. This bonus is cumulative and can reach up to 50% for a certain product. More specifically, if Switzerland has five territories and each one of them has + 5% to the paper products, all the paper producing companies in Switzerland will benefit from a productivity bonus of 25% on paper. There isn't a maximum number of products for which a country can receive the productivity bonus. The productivity bonuses for each country can be seen in the Companies/Territory Productivity menus.
Productivity
Why is productivity important in Lumos Metaverse?
Productivity is the citizen's ability to produce goods for the companies they work for.
Productivity is calculated using the formula: Energy + Experience + Knowledge / 3.
- Energy can increase up to 100.
- Experience can increase up to 1900.
- Knowledge can increase up to 1000.
The maximum hourly productivity is 1000 and depending on it, you will receive your salary or the working bonus. In the Work section, you will find the level of productivity per hour. On the left side of your account, you have displayed the productivity per 8 hours.
Fight
In this section, the opponents available for fighting are presented. If you win a battle you will receive the bonus offered by the Metaverse Government according to the energy you have when the fight is over. Keep in mind that if you have the verified status, you will receive an extra bonus of 35% from the Government each time you win a fight. Remember that the loser becomes your referral for 24 hours from the end of the fight, and they will pay taxes to you. If you want to be sure that you will not lose that referral, you can block them for as long as you want. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. For each fight you are involved in, your energy decreases by 10%, only if you attack.
You can also see your fight history, where all the fights you were involved in are shown. Keep in mind that if you have weapons, they will also be consumed in these fights for referrals. A referral can be blocked for at least 30 days, for the price of 0.8 LUMOS tokens. The referrals can be blocked from the Referral menu.
Users are sorted by the last login descending, defense descending, and energy descending modes.
The referrals are divided into two categories: Beginners and Advanced. There is a ranking that makes this delimitation, the beginners being the users that produce below 2 LUMOS/month for their masters and the Advanced being the users that produce more than 2 LUMOS for their masters monthly. The productivity will be calculated in LUMOS tokens.
The Advanced will only pay the taxes, while the Beginners will offer all benefits if they are active. A beginner will be considered active if he meets one of the following conditions:
- has more than 5 Energy but no referral fights.
- has below 5 Energy but has at least 5 referral fights given.
- both conditions were mentioned previously.
The referral ranking is updated on the 1st day of each month, taking into consideration the data from the previous month. For example, if your referral produces December more than 2 LUMOS, in January he will be considered Advanced.
Fight – Fight History
Here are the battles that you fought in. You can attack 10 times each day. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. Remember that if you have weapons, they will be consumed in the Referral Fights. If you win a battle you will receive the bonus offered by the Government according to the energy you have.
Remember that the loser becomes your Referral until the end of the day and he will pay your taxes. If you want to be sure that you will not lose that referral, you can block him for at least 30 days, at a cost of 0.8 LUMOS. For each referral fight in which you attack, your energy will decrease by 10%.
Arena
The Free Fights
The free fights in the Arena can take place throughout the day, except when the Local or Global Arena is disputed. You can fight with the player you want and gain arena points. Keep in mind that the Arena bonus is distributed only for the Local and Global Arena, not for the free fights. In each fight, you will start with 3000 HP points and the first user to reach 0 HP loses the match. If none of you reach 0 HP, the one with the highest HP points at the end of the fight will win. The weapons here are consumed per hit, and the energy decreases by 2% per hit.
Local/Global Arena
The fights in the Local Arena start at 8 o'clock p.m. (local hour) in several rounds. Each fight contains up to a maximum of 12 hits of 10 seconds each. The number of hits per fight depends on the damage given by each user and the remaining HP; each user will begin the fight with 3000 HP. The fight ends when the HP is 0 for one of the participants, or when they have reached the 12th hit. The winner of each fight will be the user with the most HP left at the end. If the HPs are equal, the user with the lower Arena rank will advance. During the fights, you cannot purchase or consume goods that increase energy (eg, cheese, energy drink ...) or weapons. Keep in mind that in the Arena the weapons are consumed per hit, not fight. One fight can have a maximum of 12 hits. Also, Energy decreases by 2% per hit. You will have available the option of automatic coffee consumption, just as in War or Training Ground. Between rounds, there will be a break of about 5 minutes.
Each user can set up to 9 patterns, each consisting of 6 sets of attack and defense positions, choosing the exact point of attack/defense. During the battle, you can change the selected points in the 6 sets. Attention, you can change only the second point of attack/defense, not exactly the next one. Players will have the status of attacker/defender one at a time.
Registration in the Arena is based on the number of points have within it, the participants are selected 2 minutes before 8 o’clock pm server time, and are taken into ascending order according to the number of Arena points they have. To participate, a user must have at least one weapon of attack, a defense weapon, a minimum of 5 energy points, and 3 Arena points. If a user has no opponent, he automatically wins the fight, being sent to the next round. The damage will be influenced by the weapons and depending on the body part you hit, you will be given a bonus:
- Head + 1000% dmg
- Body + 100% dmg
- Legs/Hands + 50% dmg
If the hit is outside the body, the damage will be 0.
The fights will take place both locally and globally. From the total number of participants per country, up to 15% of the best fighters will fight globally.
Arena – Bonuses
The total Arena Fund will contain the entrances of the previous day + 1% of the previous fund. This fund will be equally divided into two sub-funds Local Bitcoin Fund and the Global Bitcoin Fund.
The Local Bitcoin Fund is divided into the total number of participants and the result is the amount per participant in Arena. For each country, the number of rounds will be checked and the amount allocated per round will be the result. The amount allocated per round will be divided by the number of battles, the result being the bonus earned by each user. Please note, only winners will receive the Arena Bonus.
The bonus will be distributed starting at 5:05 am, server time.
The Global Bitcoin Fund is also divided between winners only. The Arena Bonus for the winners of the Global fights is calculated as follows: fund value / No. of rounds = the amount per round; the amount per round / No. of fights = fight bonus. T
The bonus is awarded starting at 10:05 am server time, not after each hit.
The Bonuses will be displayed for the previous day, not the current one. The bonus is displayed as the total amount received until that round. The further you get in the rounds, the higher will be the Arena bonus.
Work
Here you will find the available workplaces. Your wage will be calculated according to your Productivity. For each day of work, you will receive the wage and at least 0.7 Experience Points. If you work day by day, your Experience will increase. You can receive an Experience bonus each time you work, if you have active Beginner referrals, as follows:
- for 1 active referral - 1 point per day;
- for 2 active referrals - 1.5 points per day;
- for 3 active referrals - 2 points per day;
- for 4 active referrals - 2.5 points per day;
- for 5 or more active referrals - 3 points per day.
A referral that has the Beginner status is considered active if he:
- has more than 5 Energy but no referral fights.
- has below 5 Energy but has at least 5 referral fights given.
- both conditions were mentioned previously.
You can buy an experience in the amount of:
- 0.25 LUMOS for each experience point when you have between 1 and 100 experience points,
- 0.20 LUMOS for each experience point when you have between 100 and 500 experience points,
- 0.15 LUMOS for each experience point when you have between 500 and 1000 experience points.
The money from purchasing experience points is transferred to the Government Funds of the country you are a citizen of. The experience points fall each day by 0.3%.
Remember that for 3 consecutive days of work you will also receive The Work Bonus from The Government if you have the Verified Status. You can only work once in 24 hours. In order to receive the work bonus, you need to work for 3 days in a row. If you skip one day, the bonus will not be given, until the 3 days in a row are completed. The Workplaces are sorted by the salary given by the company. The salary is displayed for 8 hours of work, for maximum productivity (1000).
The salary you receive can be calculated using the following formula:
the displayed salary / 1000 * your productivity.
Work – Work log
In this section, you can see your Work log. For each day of work, you will receive the wage and at least 0.7 Experience Points. You can receive an Experience bonus each time you work, if you have active referrals, as follows:
- for 1 active referral - 1 point per day;
- for 2 active referrals - 1.5 points per day;
- for 3 active referrals - 2 points per day;
- for 4 active referrals - 2.5 points per day;
- for 5 or more active referrals - 3 points per day.
A referral that has the Beginner status is considered active if he:
- has more than 5 Energy but no referral fights.
- has below 5 Energy but has at least 5 referral fights given.
- both conditions were mentioned previously.
Remember that for 3 consecutive days of work you will receive also The Work Bonus from The Government, depending on your productivity, if you have the verified status. In order to receive the work bonus, you need to work for 3 days in a row. If you skip one day, the bonus will not be given, until the 3 days in a row are completed. The Work bonus is calculated by the following formula:
the maximum bonus / 1000 * your productivity.
Work – Buy Experience
The experience level increases each time you work by at least 0.7 points. If you work day by day, it will increase. You can receive an Experience bonus each time you work, if you have active referrals, as follows:
- for 1 active referral - 1 point per day;
- for 2 active referrals - 1.5 points per day;
- for 3 active referrals - 2 points per day;
- for 4 active referrals - 2.5 points per day;
- for 5 or more active referrals - 3 points per day.
A referral that has the Beginner status is considered active if he:
- has more than 5 Energy but no referral fights.
- has below 5 Energy but has at least 5 referral fights given.
- both conditions were mentioned previously.
You can buy an experience in the amount of:
- 0.25 LUMOS for each experience point when you have between 1 and 100 experience points,
- 0.20 LUMOS for each experience point when you have between 100 and 500 experience points,
- 0.15 LUMOS for each experience point when you have between 500 and 1900 experience points,
The money from purchasing experience points is transferred to the Government Funds of the country you are a citizen of.
The experience points fall each day by 0.3%.
Market
Local Market
In this section, you can see all the offers of the companies from the country you are in and the available business licenses.
Note that the products are sorted by category and quality. Raw materials and licenses can be purchased only by companies. You can buy from the local market only using the local currency of the country. If you want to see more information about a specific type of product, click on it.
Global Market
In this section, you can see all the offers of the companies from outside the country and the available business licenses.
Note that the products are sorted by category and quality. Raw materials and licenses can be purchased only by companies. You can buy from the local market only using LUMOS. You cannot buy products from your own country on the Global Market. If you want to see more information about a specific type of product, click on it.
Financial market
In this section, you can convert your LUMOS into any currency you own. Note that in Metaverse there are over 80 currencies and each country operates with its own currency. The exchange rate is fluctuating and increases/ decreases with every buying/selling of LUMOS on the Financial Market.
You can develop your broker abilities on the financial market and obtain profits by transactions with the national currencies. Note that for every transaction on the financial market, you will pay a tax of 3% of the value of the transaction, and this fee is paid exclusively in LUMOS. This tax goes to the Partners’ fund.
Referral Auction
In this menu, you can find the referrals put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged by another 3 minutes. The price is LUMOS. You can bid only if you have the necessary amount of LUMOS in your account. If someone overbids you, the amount you bid will be returned to your account.
Company Auction
In this menu, you can find the companies put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the auction will be prolonged by another 3 minutes. You can bid only if you have the necessary amount of Gold in your account. When you bid, you have withdrawn the sum you bid from your account. If someone outbids you, the sum is given back into your account. The prices for companies are in LUMOS. The Cow Farm and the Magazine companies cannot be put for sale.
Companies
MY COMPANIES
In this menu, you can find the companies put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the auction will be prolonged by another 3 minutes. You can bid only if you have the necessary amount of LUMOS in your account. When you bid, you have withdrawn the sum you bid from your account. If someone outbids you, the sum is given back into your account. The prices for companies are in LUMOS. The Cow Farm and the Magazine companies cannot be put for sale.
My companies - Inventory
In your inventory menu, you can view the raw material stock, the final products stocks, and the costs of their acquisition and production. Also, in this section, you have the option to put goods on sale. You can decide on selling goods on the Local or Global market. In order to sell your products on the Local Market, you need to set the price only in Local currency. The products will be displayed on the Local Market of the country where your company is located.
My companies - Workplaces
In this section, you can create new jobs. You can set the number of jobs you want to open and you will see the price for them. Each job can be administrated individually, with the possibility to set the salary offered and to suspend or activate it.
My companies - Work Register
In this section, you can view a list of citizens who have worked for your company, the time when they have worked, the productivity they had, and also the salary that the company has paid to the citizen.
My companies - Financial
Each company has its own budget. In this section, you can invest and withdraw money from the company. In the company, you can invest and withdraw gold, integer sums only.
After you have invested gold you can change the company money in the local currency of the country where the company was founded.
When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%).
Here you also have a list of all the transactions made by the company.
Each company has its own budget. In this section, you can invest and withdraw money from the company. In the company you can invest and withdraw gold, integer sums only. After you have invested gold you can change the company money in the local currency of the country where the company was founded.
When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%). Here you also have a list of all the transactions made by the company.
My companies - Licenses
In this section, you can view what licenses you can purchase for your company. Each license is explained in detail: how many productivity points are required and the raw materials you need for the products.
Each type of company has specific licenses.
My companies - Settings
From the “Settings” menu, you can change the description of the company and the logo.
My companies – Special Products
This section is dedicated to Cheese Production, Winery, and Newspaper. For Cheese Production and Winery, in this section, you can see the products you have on stock and the age of each product. For Newspaper, you can see the articles you have created so far and you can add new articles.
My companies - Upgrade
Companies can be upgraded to produce goods at lower costs and thus your company can be more efficient on the market.